Super Smash Flash Wiki
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Info

These are bonuses in the game in certain events such as Adventure Mode, Classic Mode, All-Star Mode, etc.

Good

  • Bird of Prey (4000) - Used only aerial attacks.
  • All Ground (6000) - Used all standard ground attacks against enemies.
  • Lethal Weapon(7000) - Used wide variety of attacks
  • Berserker (3500) - Attacked in frenzy
  • Smash King (3000) - Used many Smash Attacks.
  • Smash Maniac(3500) - Only used Smash Attacks.
  • Smash-less (1500) - Used no Smash Attacks.
  • 150% Damage (1000) - Took 150% damage or more.
  • 200% Damage (3000) - Took 200% damage or more.
  • 250% Damage (7000) - Took 250% damage or more.
  • 300% Damage (10000) - Took 300% damage or more.
  • 350% Damage (15000) - Took 350% damage or more
  • Heavy Damage (20000) - Took 400% damage or more.
  • Stiff Knees(300) - Did not crouch.
  • Crouch Master (500) - Crouched a lot
  • Cement Shoes (4000) - Never jumped, including midair jumps.
  • Airhog (5000) - Jumped over - 100 times
  • Master of Suspense (2500) - Surprised the crowd often. (10 times)
  • Impervious (7000) - Didn't suffer a single attack
  • Switzerland (12000) - Never Attacked Anyone or took damage
  • Full Power (2000) - Damage at 0% at finish.
  • KOs(x500) - Counts each KO.

Bad

  • Self-Destructor(-2000) - Had a lot of Self-Destructs.
  • Falls(x-500) - Counts each fall
  • SDs(x-500) - Counts each self-destruct.

Single-Player

  • Melee Master (100000) - Cleared All-Star mode without recovering
  • Classic Clear (50000) - Cleared the Classic mode.
  • Adventure Clear (50000) - Cleared the Adventure mode.
  • All-Star Clear (50000) - Cleared the All-Star mode.
  • Very-Hard Clear (200000) - Cleared the Very-Hard mode.
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